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Ironfell reboot
Ironfell reboot










The multiplayer portion uses the same mechanics as the campaign, though you will duke it out here against others (or bots if you choose Survival). It gave me compelling reasons to return to the campaign and try my luck at riskier endeavors. By completing one of these missions, you will unlock a variety of challenges that will put you in a certain part of a stage. It helped that the missions grew more interesting as the game progressed and I wanted to keep playing. That being said, it was only when the various guns came into play that I started to enjoy myself. There is nothing more to it than that, though they do try to make it somewhat deeper. The story is about these aliens and you as a soldier will have to stop them. The first half of it was mostly setup and tedious in the process. The first of eleven levels available was somewhat of a slow burner. You can also opt to control the camera with the touchscreen, but I didn't really care for playing the game this way. In just a few minutes, I was able to shoot, hide behind cover and move about. The button layout really kept the New Nintendo 3DS in mind.

ironfell reboot

In the end, I did get it all figured out and got used to how the game is played. I had to really toy around with the options in the pause menu to get it just right and this was a big pain.

ironfell reboot ironfell reboot

The controls, in particular the C-stick, were either sensitive or didn't pack really a punch. I began my journey with the campaign, and this left a terrible first impression. While it is refreshing to see an indie title be part of something like this, that doesn't mean that IronFall: Invasion is anything too amazing. In Europe, this third-person shooter was part of their ''Nintendo 3DS Day'' line-up and the game received some backing as a result. VD-Dev's IronFall: Invasion comes at an interesting time for Nintendo.












Ironfell reboot